@LinusOS400 Look at the date from your emulator, you need to download a new. I only care to see the same as the original xbox game roll over at 100% with no. Jet set radio future dialogue text is wrong size and out of place when using.
- Jet Set Radio Future Xbox
- Jet Set Radio Future Xbox Iso Download Full
- Jet Set Radio Future Emulator
- Jet Set Radio Future Xbox Iso Download Pc
- Jet Set Radio Future Xbox Iso Download Full
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Comments
commented Aug 21, 2017 • edited by CakeLancelot
edited by CakeLancelot
Issues
From @furrya on March 21, 2017 0:58 I just have launched the game on windows 7 x 64 , and I can see normal graphic on some locations , but on others it's broken Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#251 |
commented Aug 21, 2017
From @BenNottelling on March 21, 2017 5:18 Looking like windows 7 is the best OS for this emulator |
commented Aug 21, 2017
From @furrya on March 22, 2017 0:23 With the latest commit, the graphics now is same on Windows 7 and on Windows 10 |
commented Aug 21, 2017
From @furrya on March 25, 2017 1:15 With the latest commits - Win 10 x64 |
commented Aug 21, 2017
From @bhodg22 on March 25, 2017 11:56 Does the rest of the level stay normal for you? I find it sometimes flickers to shades of black at times, also what GPU are you using |
commented Aug 21, 2017
From @furrya on March 25, 2017 12:20 @bhodg22 Same behaviour on my Palit Geforce 610, Regardless of the OS ( Win 7 x64, Win 10 x64) . Flickers appears many times on the start and ingame also |
commented Aug 21, 2017
From @bhodg22 on March 30, 2017 9:4 With the latest commit, I managed to get past the first cut scene and back into the garage, and the game was actually running full speed but then crashed when I tried going to the next level |
commented Aug 21, 2017
@bhodg22 : When reporting something like this, please mention exactly which commit you're referring to, by copy-pasting the URL for it, like this : |
commented Aug 21, 2017
@furrya This flickering is also present in other software, specifically the Dashboard, JSRF and other titles - see Cxbx-Reloaded/Cxbx-Reloaded#91 (comment) |
commented Aug 21, 2017
From @bhodg22 on March 30, 2017 9:52 yeah thats the one i was referring to, I didnt bother posting any details because I tried to recreate it a second time but it didnt quite make it to the end of the cutscene, might try a third time soon |
commented Aug 21, 2017
From @LukeUsher on March 30, 2017 9:56 I've been able to play up to the point of the tutorial where you do the 'boost dash'. I usually get a crash at that point, but it seems to be caused by my graphics drivers. |
commented Aug 21, 2017
From @ObiKKa on April 18, 2017 17:43 Urgent disaster! Needs remedying! After PR #375 (Overlay conversion) & #376 (Integrated copy OOVPAs. Most likely problem.) game crashes after company intros shown.
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commented Aug 21, 2017
If the function locations differ, that's probably the main cause of regressing. Video issues shouldn't give such hard crashes |
commented Aug 21, 2017
From @bhodg22 on April 18, 2017 22:53 Strange, my JSRF runs fine on that same commit |
Jet Set Radio Future Xbox
commented Aug 21, 2017
Then maybe you're running another version of the same game |
commented Aug 21, 2017
From @bhodg22 on April 18, 2017 23:9 Might be similar to the futurama issues, where other people can boot the PAL version as I still cannot |
commented Aug 21, 2017
From @jarupxx on April 19, 2017 12:5 @ObiKKa compare PR #374 log & #376, we will find the cause of the regression |
commented Aug 21, 2017
From @LukeUsher on April 19, 2017 12:19 JSRF also still works for me. How many times did you try? JSRF only boots successfully 8/10 times for me, the other times I get a similar error you see above. |
commented Aug 21, 2017
From @ObiKKa on April 19, 2017 15:46 @LukeUsher & @jarupxx, that's strange. today I restarted the merged master of PR 374 (b525828e6959bd2f57b260e784b77391cb8c3024) coz I already downloaded it before. Still worked. Then I booted up the merged master of PR 376 (77933ad8ebf261634cfc2bde978f4fb8cc14d689), the old download - could be before you made that 2nd commit after I read the page ( OOVPA integration D3D 5849 to 3925). To Luke, I only ran JSRF twice on that last build (PR 376) a day before as I was testing other games. |
commented Aug 21, 2017
From @ObiKKa on April 20, 2017 23:2 Oh, after about 4 crashes (That's a lot. Luke says his own test crashes on avg 2x every 10 tries.) I was able to see the main menu screen. But lots of blackness in the background and occasionally switching to yellow/white visuals.
But after that PR #390 (DXBX improvements, etc?) the character model hasn't changed at all. Also none of us the testers are the wiser as to why this game slows down after starting to get into the game. Is it the memory leaks? |
commented Aug 21, 2017
I suspect the graphics are damaged because the HLE cache might be skipping the detection of render state and texture state addresses |
commented Aug 21, 2017
From @LukeUsher on April 21, 2017 4:42 Sorry about that, i overlooked that part of HLE patching. Should be an easy fix, I'll hopefully get that done before Monday. |
commented Aug 21, 2017
From @furrya on April 22, 2017 2:39 For me the state of the emulation gets better than in previous builds
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commented Aug 21, 2017
From @ObiKKa on April 23, 2017 23:1 The main character model in the intro game cutscene seems to be fully rendered a bit better after PR #392 (Removed CreatePalette) and #393 (Temporarily disabled vertex buffer cache). And I could see some vehicles in the background in the main menu. But yeah loading the game takes a way long time and game runs slower as a result. |
commented Aug 21, 2017
From @bhodg22 on April 24, 2017 0:36 I also have the very slow loading and also the main menu is very slow, graphics on characters has improved alot and ingame is a bit slower, however my speedup trick still works to get the game running fullspeed |
commented Aug 21, 2017
This should now render a lot better! |
commented Aug 21, 2017
From @ObiKKa on April 29, 2017 22:9 No. After PR #406, it has crashed many times for me. I also re-cleared the HLE cache a few times later on as well.
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commented Aug 21, 2017
You're getting the same results as me, while Luke is getting increasingly better results. I suspect it's related to the version we're running (NTSC/PAL , older/newer builds of the game, or whatever). |
commented Aug 21, 2017
From @blueshogun96 on April 29, 2017 22:21 This is the exact same crash that I would get with the old Cxbx. Something has definitely regressed. It's the same with both PAL and NTSC, so it's not just him. Several other titles (most notably SEGA titles) are regressing right now, and I'll make a note of each one. Shogun. |
commented Mar 2, 2018 • edited
edited
Ingame still but this new video from JGG seems to suggest that the 'white-out' problem with the in-game GFX has been stopped but that the framerate has grinded almost to a halt. Edit: Ah ha, that's right. Luke has a new PR#956 where in one of the commits he says that this game no longer has THAT same 'white-outs' problem.
But this video from another tester shows it to be running just fine.
EDIT (04/03/2018): See this game in glorious ultra-widescreen format courtesy of Esppiral V!
In this new video from Literalmente, see the garbage splash visuals popping up on-screen at a couple moments (i.e. when the skater reaches some of the round-shaped marks) in the tutorial stage after 3:58 and 4:46 (While just simply running). There are some missing graphics on a couple key characters & background props in a music room in the intro cutscene after the tutorial level. Otherwise, it almost all looks fine.
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commented Mar 4, 2018
When does the crash occur exactly? |
commented Mar 4, 2018 • edited
edited
@CakeLancelot After we defeat Hayashi the in the stadium. |
commented Mar 4, 2018
Can you please zip and upload your savedata so we can easily reproduce & investigate: Go to %AppData%/Cxbx-Reloaded/Partition1/UDATA/<TITLE_ID> Where Title ID is the title Id for your version of JSRF, you can find it in the Xbe dump. |
commented Mar 6, 2018 • edited
edited
After trying to play, All I can say is that it is currently in a playable state.. Other games as well are getting into the stages of playable this year, And It amazed me enough to try CXBX after my attempts on doing that a couple months ago when It wasn't stable enough to run on my computer. y'know? 120 FPS feels like 60. But unfortunately, on my side. most of the ground textures are not working, But the game is still very playable. Unlike the original hardware or 360. But mind you, Theres a few sounds that are not working, like voicelines, Spray Sounds. ETC. And i Recommend you turn your sound off for times like that. Once that is fixed, Ill be one happy person over here. And from what the user Hyper Scorpio has said, The game stops after we beat hayashi again. And I hope this is fixed in the next update. That along with the SFX errors, Or pops. |
commented Mar 9, 2018 • edited
edited
Tested again and still crashes, i got something before i defeat Hayashi. DJ Professor K when he speaks the last ballon message just changed to french language. I will send 2 saves. The first one is all levels untill there with all Graffiti Souls completed and collected. The 2nd save is before i fight against Hayashi. Update: Even after cleaning All CXBX Data it doesn´t work, but before was working. |
commented Mar 9, 2018
I just forget to post the french bug letters. |
commented Mar 11, 2018
Hi here, it's great to see the work accomplished ! Now my game runs perfectly fine talking to FPS... My specs: |
commented Mar 12, 2018
@HauruI they removed for a reason, need to be fixed. |
commented Mar 12, 2018
JSRF PAL used to be able to go ingame for me, but it regressed to instantly crashing a couple of months ago. I still keep the build from Nov 27, 2017 around because it's able to start both JSRF and Panzer Dragoon Orta. I'm running an I7, GTX 1080 and Win10 64 bit Here are the log dumps: |
commented Mar 12, 2018
@SputnikKaputtnik no difference anymore to the older version. |
commented Mar 12, 2018
@HyperScorpio What do you mean no difference? I ran both versions today. The older one will start the game, the new one will crash instantly. |
commented Mar 12, 2018
@SputnikKaputtnik Strange. i always remove the %AppData% CXBX Reloaded and the Folder on the regedit. |
commented Mar 12, 2018
@HyperScorpio Deleting the roaming/appdata/cxbx folder did the trick. Thank you for pushing me in the right direction! |
referenced this issue Mar 13, 2018
ClosedJSRF - 0xC000005 @ EIP := 0x0005f500(unknown+0x0) #697
commented Mar 16, 2018 • edited
edited
I Tested the game again, i clean all files including the configuration, i just start and play and i got the crash again. Total 2h10 min. We can use 2 free tools, one is Registry Scanner to delete all files belongs as CXBX and File Searchy to remove all the CXBX Database. It seems is not problem from the save game after all. |
commented Mar 18, 2018
Regarding the Hayashi bug, the first bad commit appears to be 179c158. As the commit was mainly pertaining to HLEDB_V2, I've uploaded two HLEcaches in a zip file. BAD is the one generated by build 179c158 and doesn't work, while GOOD is the build right before it (e252cdf) that does work. |
commented Mar 18, 2018
By tweaking my HLEcache ini file on the latest build I've confirmed that this is related to it, but I haven't found out which specific function yet. |
commented Mar 18, 2018 • edited
edited
Summarizing the differences between the BAD (Cxbx-Reloaded/Cxbx-Reloaded@179c158) and GOOD (Cxbx-Reloaded/Cxbx-Reloaded@e252cdf) HLECache files attached above by @CakeLancelot :
For reference, @CakeLancelot generated Jet_Set_Radio_Future-8f0bb158.zip an unmodified HLEcache from the latest build (Cxbx-Reloaded/Cxbx-Reloaded@61fc3c5) |
referenced this issue Mar 19, 2018
ClosedJet Set Radio Future [PAL]: Game crash during Chapter 5 Boss Fight (Spoilers) #701
commented Mar 19, 2018
The hard crash after Hayashi has been solved as of this PR Cxbx-Reloaded/Cxbx-Reloaded#1000 Turns out that the cause was simply a patch that we neglected to remove after fixing D3DDevice_SetTexture to correctly update the internal state. |
commented Mar 19, 2018 • edited
edited
To further what @ObiKKa was mentioned earlier, I was able to get 60FPS easily from build in early March however after some recent commits, the game basically chuggs down to a 1-5 fps. When the game is not in focus the FPS returns to normal, but no sound plays. I have uploaded another video which demonstrates this (For some reason audio still does not record). https://youtu.be/093Lyz8kRFc Edit: CPU is also pretty much pinned on all 4 cores, AND the same slowdown/speedup is also happening in Crash tWoC when loading in to main menu |
Jet Set Radio Future Xbox Iso Download Full
commented Mar 19, 2018 • edited
edited
Thank you guys! Tired of Guinea Pigs. Soon or later will be forced to use the latest DX because happens the same to demul, it have DX11 because of the bugs and crashes. I know is not the same thing soon you will understand it why. |
commented Mar 19, 2018
The only problem I have is the sounds having that loud pop every time. Like selecting something, grabbing a graffiti soul. And spraying paint. I still don’t know if you could fix that. |
commented Mar 19, 2018
Another problem is frame dipping on the intro, Missing textures on my side. |
deleted a comment from HyperScorpioMar 20, 2018
referenced this issue Mar 20, 2018
OpenJet Set Radio Future [PAL] [49470018] #703
Jet Set Radio Future Emulator
commented Mar 20, 2018 • edited
edited
Jet Set Radio Future Xbox Iso Download Pc
This issue got out of hand (more than 100 comments!) so I've created a more up to date issue here. Please only post issues about the game there with detailed explanations. All other discussion can be in the Discord or Gitter channel. Thank you. |